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Monthly Archives: September 2016
It’s a little late in coming, but here we have it: “Labour’s Letters Lost”, the third instalment in the ongoing series of Peterkin Investigates IF mysteries. We’re stepping away from murder, this time: the crime here is the theft of … Continue reading
The best way to visualise the scene of the crime is with a floor plan, and a number of old mystery novels included sketches to illustrate the author’s ideas of how the local geography or architecture work. So of course … Continue reading
How often have we seen children who are surrounded by toys and games and activities, but still sighing and claiming boredom? Or how often have we ourselves claimed boredom, been given a thing to do, and realised that it doesn’t … Continue reading
The last of the IntroComp games: “Astronomical Territories of the Great British Empire”. Just from the title, it sounds like a spiffy pulp adventure full of bristling moustaches, brass rivets, and galactic derring-do….
Next IntroComp demo: “Grubbyville”, in which we’re on a quest to one-up our scholastic rival in order to make high school valedictorian….
Another IntroComp intro/demo: “Deviled Kegs”, a CYOA (Twine, I guess?) about an interplanetary murder mystery….
Next item on my IntroComp list is “Spellbound”, in which we are sent on a quest to find the lost letters of the alphabet in a world where magic is performed by spelling words with the letters you do have….
Next up on my IntroComp playlist is “BestieFone”, an executable that purports to be a cellphone AI on its way to becoming your new best friend….
Continuing with my IntroComp review, next up is “Some Exceptions for Reasons Unknown”….
IntroComp 2016 is underway, and we have until 10 September to vote. These aren’t supposed to be full-fledged, fully-formed games; rather, they’re supposed to be demos of works-in-progress: generally speaking, just enough to give an idea of the finished product. … Continue reading